I have my fair share of criticisms of that game, but the one thing I think it does exceptionally well is sound. The sound design of Dead Space 1 was immaculate. Shooting is fine, the dismemberment system from DS1 was carried over with no issues, there’s a good variety of monster types and firearms for you to use – on paper, we have a decent shooter on our hands however, there’s one crucial area this game sorely lacks in, and that is sound design. Mechanically, Extraction is largely competent. You would think that a first-person on-rails shooter would be more difficult to screw up than a fully interactive third-person action-horror game, but it turns out it’s not this simple. I expected to love it – I enjoy rail shooters quite a bit, and I thought Dead Space 1 was a pretty good game, so I was fairly certain that brutally slaughtering my way through hordes of necromorphs in an arcade light gun manner would be a good laugh… But I had no idea what a dreadful mess I was in for. ![]() Dead Space: Extraction severely disappointed me.
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